![]() You might only find one Orb of Alchemy throughout the whole campaign. Ruthless is a mode where you find very little crafting currency. But finding a rare item of a base type you're looking for feels amazing. You don't see a lot of magic items, and even fewer rare items. Ruthless is a mode where most items are normal rarity. But each ring you find represents a huge power boost. You might get to act four without equipping a pair of rings. Ruthless is a mode where you barely find any items. High level characters and good rare items infer immense bragging rights. Traditionally weak items are suddenly very valuable. Even reaching higher campaign acts, let alone maps, is an achievement. It redefines the entire game as the endgame. Ruthless is a mode that re-imagines traditional understanding of where Path of Exile's endgame is. In a world where your items are far below par, every item drop has the potential to be the breakthrough one you need. It's brutally difficult, but overcoming that difficulty feels highly rewarding. Ruthless is a mode about friction, tension and anticipation. It's a pet project that some senior designers have been working on in their spare time over the last 18 months. Ruthless is not consuming significant development resources. You can play it for free and your existing microtransactions will work in it. Ruthless is not monetised any differently. In fact, if we felt a particular change was good for the regular game, we'd just make it there to benefit everyone. A change being made in Ruthless is not an indication that we will make that change in the regular game. It's a challenging mode for a specific type of player. Ruthless is not a replacement for regular Path of Exile. ![]() Some players really enjoy the additional constraints as a way of enhancing their game experience. If you don't like the sound of it, then it's probably best you continue playing the regular Path of Exile modes. There are a lot of other small changes that aren't covered here, but this article should give you a decent overall impression of Ruthless. Only significant changes are described, but without numerical detail. This article is not a set of patch notes. This article explains some of the major changes, the release timeline, and how you can sign up for Alpha testing if you're interested. Here's what you can expect from it: Ruthless (previously codenamed "Hard Mode") is an additional character creation flag alongside Hardcore and Solo Self-Found that allows you to opt-in to extreme item scarcity and various other changes. Known as the Ruthless Mode, this new challenging addition to the game is expected to launch into beta with the next expansion, or in other words around December 2022. As a bit of a side project, a number of Grinding Gear Games developers are currently working on a new, particularly heinous, way of playing Path of Exile.
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